Unpacking an affordance-based model of chronic pain: a video game analogy

نویسندگان

چکیده

Abstract Chronic pain is one of the most disabling medical conditions globally, yet, to date, we lack a satisfying theoretical framework for research and clinical practice. Over prior decades, several frameworks have been presented with biopsychosocial models as promising. However, in translation practice, these are often applied an overly reductionist manner, leaving much be desired. In particular, they fail characterize complexities dynamics lived experience chronic pain. Recently, enactive, affordance-based approach has proposed, opening up new ways view This model characterizes how persistence alters person’s field affordances: unfolding set action possibilities that person perceives available them. The provides promising perspective on it allows systematic investigation interactive relation between patients their environment, including characteristic alterations bodies space inhabit. To help bridge gap from philosophy unpack this paper core concepts implications, highlighting aspects so far received insufficient attention. We do analogy playing video games, consider such comparative illustration useful tool convey complex further explore central

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Aspect Transition Graph: an Affordance-Based Model

In this work we introduce the Aspect Transition Graph (ATG), an affordance-based model that is grounded in the robot’s own actions and perceptions. An ATG summarizes how observations of an object or the environment changes in the course of interaction. Through the Robonaut 2 simulator, we demonstrate that by exploiting these learned models the robot can recognize objects and manipulate them to ...

متن کامل

An affordance based model for gameplay

This paper presents a formal model for gameplay based upon the affordances available to the player that are linked to game objects. It has been constructed via an extensive analysis of major first-person games 1998-2008, although it is argued it may extend to all diegetic games. Gameplay can be understood as a network of allowed actions, that can be summarised as a small number of archetypal af...

متن کامل

The Effect of Video Game Play Technique on Pain of Venipuncture in Children

Background The present study was designed and conducted to determine the effect of video game play on pain of venipuncture in 3-6 year-old children. Materials and Methods This randomized controlled trial study was conducted on 80 hospitalized children with pain of venipuncture procedures. Playing a video computer game for children during the venipuncture procedures was the intervention for the ...

متن کامل

A Functional Model for Affordance-Based Agents

Today’s mobile artificial agents, such as mobile robots, are based on an object-oriented paradigm. They partition their environment into various objects and act in relation to individual properties of these objects. Such perception and acting is insufficient for goal-directed behavior in dynamic environments, which requires action-relevant information in the form of affordances. Affordances des...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Phenomenology and The Cognitive Sciences

سال: 2023

ISSN: ['1572-8676', '1568-7759']

DOI: https://doi.org/10.1007/s11097-023-09896-0